Paco Casares - pc@paco3d.art +61 472 710 510
Maya / 3Ds Max / Blender / Zbrush / Substance Painter / Substance Designer / Renderman
Unreal / Unity / Marmoset Toolbag / Topogun / Photoshop / Illustrator / Nuke
Other software: Arnold, After Effects, Da vinci, Gaia, Houdini, InDesign, Marvellous Designer, Premiere, ProCreate, Vray.
As a versatile artist, I am adept at performing a wide range of tasks. The following highlights my strongest abilities, with some notable areas being:
Ability to Interpret Briefs: Proficient in comprehending project briefs, translating photographic references of real-world objects, or 2D concept art into detailed 3D assets.
High and Low-Poly Modeling: Skillful in utilizing high-poly modeling for intricate detailing and low-poly modeling for baking details into normal maps.
Proficient in Sub-Division Modeling: Adept at employing subdivision surfaces, utilizing creases and edge loops to control bevels at different levels of detail.
Hard Surface Modeling: Capable of creating props and vehicles with CAD-like precision, ensuring clean shapes and accurate shading.
UV Unwrapping: Proficient in ensuring UVs are effectively prepared for texturing, with a focus on creating tightly packed and well-organized UV layouts, minimizing distortion. Ability to make UDIMs. Ability to have a consistent pixel density.
Optimizing Topology
Ensuring topology is game-friendly, allowing for correct deformation during animation and optimal performance.
Logical Edge Flow
Demonstrating a clear understanding of logical edge flow, identifying elements that need to bend for rigging and shading purposes.
Efficiency and Speed
Proficient in performing quad-based topology efficiently, utilizing techniques to streamline workflows in software such as Maya, Blender, and TopoGun.
Texturing Skills:
Smart Material and Procedural Techniques:
Artifact-Free Mesh Maps:
Stylistic Hand-Painted Textures:
Great Communication Skills:
Creative Thinking and Problem-Solving:
Adaptability and Learning:
Efficient Deadline Management:
There are many other skills that I am proficient in, such as animation, rigging, compositing, concept art, and graphic design. If you require a sample of a specific skill or ability, please contact me at pc@paco3d.art or +61 472 710 510 for a demonstration of skill.