This project originated as a hard surface modeling exercise following a tutorial. Despite initial success, I sought to enhance the design with features like a memory card slot and speaker holes, plus optimize it for game environments. Concurrently, I explored Plasticity, an artist-friendly CAD software, prompting a fresh start to experiment with low-to-high poly transitions.
The workflow involved Plasticity, Maya for retopology and UV unfolding, Marmoset Toolbag for baking, and Substance Painter for texturing. Beauty renders with lighting and movement were produced in Marmoset Toolbag.
The Plasticity workflow for high-to-low poly proved effective, with personal techniques developed. Despite anticipating improved retopology features, Plasticity shows promise for future hard surface modeling.
The original design was based on Elemantza's tutorial. A wireframe of the initial high-poly model, initially intended for VFX, will be provided, now optimized for game environments.
The game model is 21k roughly, 2 Materials of 2048px texture sets.