Phonograph ~ Dejatu

One of the First test objects to test Joshua's Shader. I wanted to try an object that had rubber, Metal, and Wood and experiment with a high volume of the surface at an acute angle at what different colours could I experiment with having a very varied Lit and Unlit textures. In the end, I was satisfied with the variety I can achieve art wise in Dejatu. Shader created by Joshua Reason. Game art for Dejatu (aka Time Frame)

High Poly Model

High Poly Model

Wireframe

Wireframe