California VR Gaea Terrain

Nighttime to suit an environment well lit enough to tell the shapes.

Nighttime to suit an environment well lit enough to tell the shapes.

Sunny to capture the colour of the mountains.

Sunny to capture the colour of the mountains.

Node Structure with preview terrain. We needed a flat area to work in a VR environment with a river on the side.

Node Structure with preview terrain. We needed a flat area to work in a VR environment with a river on the side.

I wanted to create a piece that shows my skillset in generating a procedurally generated terrain using Gaea. I made a 4k process to have a look and I am very happy with the results. I would really like to keep experimenting with this software as I think it can create extraordinary terrains. Here I have displayed two lighting solutions as I wanted to see how this would light in different scenarios due to how much the shapes change due to the lighting.
Rendered in Marmoset Toolbag 4 using Raytracing.
Node structure and overall terrain below.