I wanted to create a piece that shows my skillset in generating a procedurally generated terrain using Gaea. I made a 4k process to have a look and I am very happy with the results. I would really like to keep experimenting with this software as I think it can create extraordinary terrains. Here I have displayed two lighting solutions as I wanted to see how this would light in different scenarios due to how much the shapes change due to the lighting.
Rendered in Marmoset Toolbag 4 using Raytracing.
Node structure and overall terrain below.