I created a 3D model of a Coke can as a class demo at AIE, starting with a basic primitive shape. To enhance its production quality, I delved into studying lighting techniques and added a simple water splash effect using Bifrost and ZBrush. The water droplets on the can were incorporated directly into the texture. The final render was done in Marmoset Toolbag with Ray Tracing. This project, despite its simplicity, served as a benchmark for how I intend to present my future work on Art Station.