Sharpshooter

Wireframe

Wireframe

Low poly mesh with normals and ambient oclussion

Low poly mesh with normals and ambient oclussion

Zbrush high poly

Zbrush high poly

Sharpshooter is a deadly assassin who employs abilities such as bullet bending and sharp focus techniques with a long-barrel pistol. This character blends cowboy aesthetics with a modern twist, featuring a clean tie, vest outfit, and leather coat. Originally designed to be part of a group sent on a mission back in time called "de-ja-tu," Sharpshooter was meant to stop a villainous dictator from causing grave consequences in a past era with the aid of an engineer, a tin-man, and a nanny.

Although the project was eventually set aside, I decided to complete this character to showcase my workflow to my students at AIE. The process includes Blockout, Sculpting, Retopology, Clothing, UV Mapping, Texturing, and finally, Presentation.

I hope to create more characters in the future, as I believe there are small improvements I could have made. Nonetheless, I am pleased to present this piece to you!

Rendered with Marmoset Toolbag. Baked with Marmoset Toolbag.