Bakery Testing

General / 07 November 2019

Been Experimenting with doing a very basic and common Lighting Exercise. This is however real-time and the lighting is baked on to the mesh. I have used a really neat and recommended plugin for Unity. (Bakery)

I would like to at least make another 2 or 3 lighting (and basic) Scenarios and play with lighting a little bit. Any suggestions are welcome as long as they are plain and focus on Lighting.

Most of the time was used to get the lighting look correct... Looking forward to keeping experimenting.