I wanted to share some stuff that I have been doing for the past few months. Nothing completed as this is all just work in progress. I am still learning to finish work, and work just a few things at the time. However it is hard because I always crave for novelty, and a lot of times I really like to explore and play. However I am trying to adhere the rule to stick to just 2 projects at a time to get more completed projects
Thor - Character
So this is a character block-out that I did with shapes to show my students how to start prior with making a character. The secondary shapes are important to block out before combining them into a dyna mesh, and then remeshing them.
Tholos
Been working on a greek mythology ancient architecture for my environment. I wanted to learn how to work with modularity while learning about Greek architecture. I do have the whole building blocked out, and now I am in the process of art blocking a lot of the elements to implement in Unreal.
I do have the roof tiles in place, but also some of the walls and other pieces. I did change the over-all design a couple of times.
Rocks
And last, been working on an environment that is focused on a naturalistic approach on sculpting rocks.
I was initially going to build a rock garden with some simple rocks, but then I decided to give it an approach where there's more storytelling with the concept of pilgrimage.
Anyways this is just an "art dump" of stuff that is not portfolio ready, but I wanted to show some of the work that I have been doing in the past few weeks.
This is a draft concept art with composition and values in mind to place some of the assets while providing some context of a traveling path.
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