Hello everyone! I wanted to start using more often the DEV Blog on Artstation to show updates of what I have been doing lately.
Things that I have been learning lately:
I have been doing some cloth simulation with Maya. And I cam up with some interesting results. However I decided after experimenting with Zbrush as well, to go with Marvellous Designer.
However these was all R&D tests, and after lots and lots of tests, I decided to use alternative and faster means after a lot of iterations on the bags.
These are of course all work in progress and we were trying to get the Look. In the end I got a much better result using Marvellous. This was an interesting test because I was aiming for reality while still having perfect look that was close enough.
The following images were rendering in Marmoset Toolbag. It was much faster and it gives great results. I also did the textures in Substance Designer. I have used it before but, not do this level.
However unfortunately the client wanted a "perfect" look that took away all the detail leaving something more bland. These will not be the bags that I will decide to use in the end in my portfolio because they look way too sterile and boring. I will however remove their logo and make up another brand to showcase it.
Other than this, I have also been learning Blender, Substance Designer, Plasticity, Fluid effects. It has been a really productive few weeks.