I've been hard at work on new tutorials for my YouTube channel: Paco 3D Art!
In this video, I’m excited to highlight the benefits of creating group instances in Maya! This technique is perfect for duplicating repetitive areas in architectural designs, or for mechanical features that require symmetry along multiple axes. What’s even better is that you can add additional deformations later, or use the Duplicate Special options to customize scale or rotation for each instance group.
One of the coolest features is that when you add an object to the master instance group, it automatically propagates to every instance. This is super handy, but it’s also something that tripped me up when I first started working with it.
If you're short on time, feel free to skip ahead to around the 4-minute mark (there are also chapters!). Below, I’ve included a screenshot of the steps. The key trick is to create an additional "null" group and use Duplicate Special while selecting the parent group.
Hope you enjoy this quick Maya tip! Video is below the image. Remember to subscribe if you have enjoyed the video!